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Magic duels deck
Magic duels deck






magic duels deck

There are five separate campaigns in Story Mode, each following a central Magic character through their origin story, which will take you a few hours to play through. In fact, the whole single player mode seems designed to give players a taste of Magic: The Gathering, from learning the rules to playing with different types of decks. But if the legalese rule explanations don't do it for you, you can play a turn or two on a test table to see how it actually works. You might remember that if a Trample creature's power is greater than the defender's toughness excess damage will be dealt to the defending player. Take, for example, the first time you see a creature with the "Trample" effect. When a new ability appears, you also have the option to immediately play a quick "Skill Quest" to see how it works in practice. If you've never "tapped a basic land" before (or have no idea what those words even mean) there's a short set of quests at the start of the game that leads you through the basics of playing Magic.

magic duels deck

Magic Duels should be lauded for its tutorial. If you're confused, you'll probably appreciate how well the game eases you into it all. From there, you can play one land every turn and as many spells as you can afford. Players each have a deck of 60 cards, containing spells and lands (the resource you use to pay for spells). Here's a quick run-down of how Magic Duels works.








Magic duels deck